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RIAA Wants Napster Files Blocked
Posted by Heidi Chambers on March 12, 2001 at 1:16 AM   (printer friendly)

Napster just isn't moving fast enough for the Recording Industry Association of America. The RIAA is giving the company started by Shawn Fanning until Wednesday to block the free exchange of MP3s on the popular file-swapping service. Amy Weiss, spokeswoman for the RIAA, said that a list of 135,000 copyrighted songs would be sent to Napster Inc. to be "filtered out" of downloading capabilities.

Last week, Napster had a posting on their site that stated, "First, Napster is and will continue to be up and running. The injunction doesn't shut Napster down; instead, it requires us to work with the recording industry to block the sharing of specific, copyrighted works after we receive notice that those works are available through Napster. And remember - this is just a preliminary injunction. There will still be a trial, and our appeals are pending. It's not over by a long shot." But this left pro-Napster users wondering what mainstream music would be left to download.

On one side: the five largest record labels (Sony, Warner, BMG, EMI and Universal) say that Napster could rob them of billions in profits.
On the other side: Napster argues that no music is actually stored on their servers.

No matter what the outcome of this landmark situation, the era of digital music will be forever changed.


User Comments (These do not necessarily reflect the beliefs of this site)

Anonymous  
Date: March 12, 2001 @ 1:38 AM
what are you talking about? according to the injunction napster has 3 business days to block a work when given info about that particular work.

it's been reported that the RIAA had given a list of works to napster this past friday. would it then be any wonder that they want them blocked by wednesday, the day the court order says they have to be blocked by?

am i missing something or is there no story here?

and by the way, BMG, while still a plaintiff, is decidedly pro-napster.

Q-Logic  
Date: March 12, 2001 @ 12:25 PM
Heidi. I usually like your articles overall, but this one was kind of weak. I agree with the anonymous person. There is not too much of a story here.

Anonymous  
Date: March 12, 2001 @ 12:37 PM
The reworded injunction put the job onto the record companies to provide Napster song titles, file names, and artist's name for each song to be taken out of distribution. How is it then that one record company had me very recently banned from napster for 3 songs only. (None of the songs would be considered popular by anyone, by the way.)
This company is now demanding that banned users do the following BEFORE the user can be reinstated:
-first, remove the 3 songs, not just from sharing but from the user's computer (!),
-then sign a contract by which the banned user agrees to buy songs by the same artist from the company,as soon as they have the technology online (!!),
-agree to exclusively use the courts in that company's state, to settle any disputes.

Pigs may fly.

Anonymous  
Date: March 12, 2001 @ 1:11 PM
old news. its already begun where have you people been hiding? under a rock? they arent just blocking songs but users as well. I was alrady blocked and received my notice so they can come get me if they can find me. Ive already had it happen to me and have since removed said songs and napster from my drive. thay all can take a flying leap as far as I am concerned and never will I support napster not now or in the near future. you guys need to catch up on your news.

Anonymous  
Date: March 12, 2001 @ 1:13 PM
good thing I dont depend on this site for updates anymore

Anonymous  
Date: March 13, 2001 @ 9:56 AM
what code is this??

/*
* Copyright (C) 1999 Derek Fawcus
*
* This code may be used under the terms of Version 2 of the GPL,
* read the file COPYING for details.
*
*/

/*
* These routines do some reordering of the supplied data before
* calling engine() to do the main work.
*
* The reordering seems similar to that done by the initial stages of
* the DES algorithm, in that it looks like it's just been done to
* try and make software decoding slower. I'm not sure that it
* actually adds anything to the security.
*
* The nature of the shuffling is that the bits of the supplied
* parameter 'varient' are reorganised (and some inverted), and
* the bytes of the parameter 'challenge' are reorganised.
*
* The reorganisation in each routine is different, and the first
* (CryptKey1) does not bother of play with the 'varient' parameter.
*
* Since this code is only run once per disk change, I've made the
* code table driven in order to improve readability.
*
* Since these routines are so similar to each other, one could even
* abstract them all to one routine supplied a parameter determining
* the nature of the reordering it has to do.
*/

#include "css-auth.h"

typedef unsigned long u32;

static void engine(int varient, byte const *input, struct block *output);

void CryptKey1(int varient, byte const *challenge, struct block *key)
{
static byte perm_challenge[] = {1,3,0,7,5, 2,9,6,4,8};

byte scratch[10];
int i;

for (i = 9; i >= 0; --i)
scratch[i] = challenge[perm_challenge[i]];

engine(varient, scratch, key);
}

/* This shuffles the bits in varient to make perm_varient such that
* 4 -> !3
* 3 -> 4
* varient bits: 2 -> 0 perm_varient bits
* 1 -> 2
* 0 -> !1
*/
void CryptKey2(int varient, byte const *challenge, struct block *key)
{
static byte perm_challenge[] = {6,1,9,3,8, 5,7,4,0,2};

static byte perm_varient[] = {
0x0a, 0x08, 0x0e, 0x0c, 0x0b, 0x09, 0x0f, 0x0d,
0x1a, 0x18, 0x1e, 0x1c, 0x1b, 0x19, 0x1f, 0x1d,
0x02, 0x00, 0x06, 0x04, 0x03, 0x01, 0x07, 0x05,
0x12, 0x10, 0x16, 0x14, 0x13, 0x11, 0x17, 0x15};

byte scratch[10];
int i;

for (i = 9; i >= 0; --i)
scratch[i] = challenge[perm_challenge[i]];

engine(perm_varient[varient], scratch, key);
}

/* This shuffles the bits in varient to make perm_varient such that
* 4 -> 0
* 3 -> !1
* varient bits: 2 -> !4 perm_varient bits
* 1 -> 2
* 0 -> 3
*/
void CryptBusKey(int varient, byte const *challenge, struct block *key)
{
static byte perm_challenge[] = {4,0,3,5,7, 2,8,6,1,9};
static byte perm_varient[] = {
0x12, 0x1a, 0x16, 0x1e, 0x02, 0x0a, 0x06, 0x0e,
0x10, 0x18, 0x14, 0x1c, 0x00, 0x08, 0x04, 0x0c,
0x13, 0x1b, 0x17, 0x1f, 0x03, 0x0b, 0x07, 0x0f,
0x11, 0x19, 0x15, 0x1d, 0x01, 0x09, 0x05, 0x0d};

byte scratch[10];
int i;

for (i = 9; i >= 0; --i)
scratch[i] = challenge[perm_challenge[i]];

engine(perm_varient[varient], scratch, key);
}

/*
* We use two LFSR's (seeded from some of the input data bytes) to
* generate two streams of pseudo-random bits. These two bit streams
* are then combined by simply adding with carry to generate a final
* sequence of pseudo-random bits which is stored in the buffer that
* 'output' points to the end of - len is the size of this buffer.
*
* The first LFSR is of degree 25, and has a polynomial of:
* x^13 + x^5 + x^4 + x^1 + 1
*
* The second LSFR is of degree 17, and has a (primitive) polynomial of:
* x^15 + x^1 + 1
*
* I don't know if these polynomials are primitive modulo 2, and thus
* represent maximal-period LFSR's.
*
*
* Note that we take the output of each LFSR from the new shifted in
* bit, not the old shifted out bit. Thus for ease of use the LFSR's
* are implemented in bit reversed order.
*
*/
static void generate_bits(byte *output, int len, struct block const *s)
{
u32 lfsr0, lfsr1;
byte carry;

/* In order to ensure that the LFSR works we need to ensure that the
* initial values are non-zero. Thus when we initialise them from
* the seed, we ensure that a bit is set.
*/
lfsr0 = (s->b[0] b[1] b[2] & ~7) b[2] & 7);
lfsr1 = (s->b[3] b[4];

++output;

carry = 0;
do {
int bit;
byte val;

for (bit = 0, val = 0; bit > 24) ^ (lfsr0 >> 21) ^ (lfsr0 >> 20) ^ (lfsr0 >> 12)) & 1;
lfsr0 = (lfsr0 > 16) ^ (lfsr1 >> 2)) & 1;
lfsr1 = (lfsr1 > 1) & 1)

combined = !o_lfsr1 + carry + !o_lfsr0;
carry = BIT1(combined);
val |= BIT0(combined) 0);
}

static byte Secret[];
static byte Varients[];
static byte Table0[];
static byte Table1[];
static byte Table2[];
static byte Table3[];

/*
* This encryption engine implements one of 32 variations
* one the same theme depending upon the choice in the
* varient parameter (0 - 31).
*
* The algorithm itself manipulates a 40 bit input into
* a 40 bit output.
* The parameter 'input' is 80 bits. It consists of
* the 40 bit input value that is to be encrypted followed
* by a 40 bit seed value for the pseudo random number
* generators.
*/
static void engine(int varient, byte const *input, struct block *output)
{
byte cse, term, index;
struct block temp1;
struct block temp2;
byte bits[30];

int i;

/* Feed the secret into the input values such that
* we alter the seed to the LFSR's used above, then
* generate the bits to play with.
*/
for (i = 5; --i >= 0; )
temp1.b[i] = input[5 + i] ^ Secret[i] ^ Table2[i];

generate_bits(&bits[29], sizeof bits, &temp1);

/* This term is used throughout the following to
* select one of 32 different variations on the
* algorithm.
*/
cse = Varients[varient] ^ Table2[varient];

/* Now the actual blocks doing the encryption. Each
* of these works on 40 bits at a time and are quite
* similar.
*/
for (i = 5, term = 0; --i >= 0; term = input[i]) {
index = bits[25 + i] ^ input[i];
index = Table1[index] ^ ~Table2[index] ^ cse;

temp1.b[i] = Table2[index] ^ Table3[index] ^ term;
}
temp1.b[4] ^= temp1.b[0];

for (i = 5, term = 0; --i >= 0; term = temp1.b[i]) {
index = bits[20 + i] ^ temp1.b[i];
index = Table1[index] ^ ~Table2[index] ^ cse;

temp2.b[i] = Table2[index] ^ Table3[index] ^ term;
}
temp2.b[4] ^= temp2.b[0];

for (i = 5, term = 0; --i >= 0; term = temp2.b[i]) {
index = bits[15 + i] ^ temp2.b[i];
index = Table1[index] ^ ~Table2[index] ^ cse;
index = Table2[index] ^ Table3[index] ^ term;

temp1.b[i] = Table0[index] ^ Table2[index];
}
temp1.b[4] ^= temp1.b[0];

for (i = 5, term = 0; --i >= 0; term = temp1.b[i]) {
index = bits[10 + i] ^ temp1.b[i];
index = Table1[index] ^ ~Table2[index] ^ cse;

index = Table2[index] ^ Table3[index] ^ term;

temp2.b[i] = Table0[index] ^ Table2[index];
}
temp2.b[4] ^= temp2.b[0];

for (i = 5, term = 0; --i >= 0; term = temp2.b[i]) {
index = bits[5 + i] ^ temp2.b[i];
index = Table1[index] ^ ~Table2[index] ^ cse;

temp1.b[i] = Table2[index] ^ Table3[index] ^ term;
}
temp1.b[4] ^= temp1.b[0];

for (i = 5, term = 0; --i >= 0; term = temp1.b[i]) {
index = bits[i] ^ temp1.b[i];
index = Table1[index] ^ ~Table2[index] ^ cse;

output->b[i] = Table2[index] ^ Table3[index] ^ term;
}
}

static byte Varients[] = {
0xB7, 0x74, 0x85, 0xD0, 0xCC, 0xDB, 0xCA, 0x73,
0x03, 0xFE, 0x31, 0x03, 0x52, 0xE0, 0xB7, 0x42,
0x63, 0x16, 0xF2, 0x2A, 0x79, 0x52, 0xFF, 0x1B,
0x7A, 0x11, 0xCA, 0x1A, 0x9B, 0x40, 0xAD, 0x01};

static byte Secret[] = {0x55, 0xD6, 0xC4, 0xC5, 0x28};

static byte Table0[] = {
0xB7, 0xF4, 0x82, 0x57, 0xDA, 0x4D, 0xDB, 0xE2,
0x2F, 0x52, 0x1A, 0xA8, 0x68, 0x5A, 0x8A, 0xFF,
0xFB, 0x0E, 0x6D, 0x35, 0xF7, 0x5C, 0x76, 0x12,
0xCE, 0x25, 0x79, 0x29, 0x39, 0x62, 0x08, 0x24,
0xA5, 0x85, 0x7B, 0x56, 0x01, 0x23, 0x68, 0xCF,
0x0A, 0xE2, 0x5A, 0xED, 0x3D, 0x59, 0xB0, 0xA9,
0xB0, 0x2C, 0xF2, 0xB8, 0xEF, 0x32, 0xA9, 0x40,
0x80, 0x71, 0xAF, 0x1E, 0xDE, 0x8F, 0x58, 0x88,
0xB8, 0x3A, 0xD0, 0xFC, 0xC4, 0x1E, 0xB5, 0xA0,
0xBB, 0x3B, 0x0F, 0x01, 0x7E, 0x1F, 0x9F, 0xD9,
0xAA, 0xB8, 0x3D, 0x9D, 0x74, 0x1E, 0x25, 0xDB,
0x37, 0x56, 0x8F, 0x16, 0xBA, 0x49, 0x2B, 0xAC,
0xD0, 0xBD, 0x95, 0x20, 0xBE, 0x7A, 0x28, 0xD0,
0x51, 0x64, 0x63, 0x1C, 0x7F, 0x66, 0x10, 0xBB,
0xC4, 0x56, 0x1A, 0x04, 0x6E, 0x0A, 0xEC, 0x9C,
0xD6, 0xE8, 0x9A, 0x7A, 0xCF, 0x8C, 0xDB, 0xB1,
0xEF, 0x71, 0xDE, 0x31, 0xFF, 0x54, 0x3E, 0x5E,
0x07, 0x69, 0x96, 0xB0, 0xCF, 0xDD, 0x9E, 0x47,
0xC7, 0x96, 0x8F, 0xE4, 0x2B, 0x59, 0xC6, 0xEE,
0xB9, 0x86, 0x9A, 0x64, 0x84, 0x72, 0xE2, 0x5B,
0xA2, 0x96, 0x58, 0x99, 0x50, 0x03, 0xF5, 0x38,
0x4D, 0x02, 0x7D, 0xE7, 0x7D, 0x75, 0xA7, 0xB8,
0x67, 0x87, 0x84, 0x3F, 0x1D, 0x11, 0xE5, 0xFC,
0x1E, 0xD3, 0x83, 0x16, 0xA5, 0x29, 0xF6, 0xC7,
0x15, 0x61, 0x29, 0x1A, 0x43, 0x4F, 0x9B, 0xAF,
0xC5, 0x87, 0x34, 0x6C, 0x0F, 0x3B, 0xA8, 0x1D,
0x45, 0x58, 0x25, 0xDC, 0xA8, 0xA3, 0x3B, 0xD1,
0x79, 0x1B, 0x48, 0xF2, 0xE9, 0x93, 0x1F, 0xFC,
0xDB, 0x2A, 0x90, 0xA9, 0x8A, 0x3D, 0x39, 0x18,
0xA3, 0x8E, 0x58, 0x6C, 0xE0, 0x12, 0xBB, 0x25,
0xCD, 0x71, 0x22, 0xA2, 0x64, 0xC6, 0xE7, 0xFB,
0xAD, 0x94, 0x77, 0x04, 0x9A, 0x39, 0xCF, 0x7C};

static byte Table1[] = {
0x8C, 0x47, 0xB0, 0xE1, 0xEB, 0xFC, 0xEB, 0x56,
0x10, 0xE5, 0x2C, 0x1A, 0x5D, 0xEF, 0xBE, 0x4F,
0x08, 0x75, 0x97, 0x4B, 0x0E, 0x25, 0x8E, 0x6E,
0x39, 0x5A, 0x87, 0x53, 0xC4, 0x1F, 0xF4, 0x5C,
0x4E, 0xE6, 0x99, 0x30, 0xE0, 0x42, 0x88, 0xAB,
0xE5, 0x85, 0xBC, 0x8F, 0xD8, 0x3C, 0x54, 0xC9,
0x53, 0x47, 0x18, 0xD6, 0x06, 0x5B, 0x41, 0x2C,
0x67, 0x1E, 0x41, 0x74, 0x33, 0xE2, 0xB4, 0xE0,
0x23, 0x29, 0x42, 0xEA, 0x55, 0x0F, 0x25, 0xB4,
0x24, 0x2C, 0x99, 0x13, 0xEB, 0x0A, 0x0B, 0xC9,
0xF9, 0x63, 0x67, 0x43, 0x2D, 0xC7, 0x7D, 0x07,
0x60, 0x89, 0xD1, 0xCC, 0xE7, 0x94, 0x77, 0x74,
0x9B, 0x7E, 0xD7, 0xE6, 0xFF, 0xBB, 0x68, 0x14,
0x1E, 0xA3, 0x25, 0xDE, 0x3A, 0xA3, 0x54, 0x7B,
0x87, 0x9D, 0x50, 0xCA, 0x27, 0xC3, 0xA4, 0x50,
0x91, 0x27, 0xD4, 0xB0, 0x82, 0x41, 0x97, 0x79,
0x94, 0x82, 0xAC, 0xC7, 0x8E, 0xA5, 0x4E, 0xAA,
0x78, 0x9E, 0xE0, 0x42, 0xBA, 0x28, 0xEA, 0xB7,
0x74, 0xAD, 0x35, 0xDA, 0x92, 0x60, 0x7E, 0xD2,
0x0E, 0xB9, 0x24, 0x5E, 0x39, 0x4F, 0x5E, 0x63,
0x09, 0xB5, 0xFA, 0xBF, 0xF1, 0x22, 0x55, 0x1C,
0xE2, 0x25, 0xDB, 0xC5, 0xD8, 0x50, 0x03, 0x98,
0xC4, 0xAC, 0x2E, 0x11, 0xB4, 0x38, 0x4D, 0xD0,
0xB9, 0xFC, 0x2D, 0x3C, 0x08, 0x04, 0x5A, 0xEF,
0xCE, 0x32, 0xFB, 0x4C, 0x92, 0x1E, 0x4B, 0xFB,
0x1A, 0xD0, 0xE2, 0x3E, 0xDA, 0x6E, 0x7C, 0x4D,
0x56, 0xC3, 0x3F, 0x42, 0xB1, 0x3A, 0x23, 0x4D,
0x6E, 0x84, 0x56, 0x68, 0xF4, 0x0E, 0x03, 0x64,
0xD0, 0xA9, 0x92, 0x2F, 0x8B, 0xBC, 0x39, 0x9C,
0xAC, 0x09, 0x5E, 0xEE, 0xE5, 0x97, 0xBF, 0xA5,
0xCE, 0xFA, 0x28, 0x2C, 0x6D, 0x4F, 0xEF, 0x77,
0xAA, 0x1B, 0x79, 0x8E, 0x97, 0xB4, 0xC3, 0xF4};

static byte Table2[] = {
0xB7, 0x75, 0x81, 0xD5, 0xDC, 0xCA, 0xDE, 0x66,
0x23, 0xDF, 0x15, 0x26, 0x62, 0xD1, 0x83, 0x77,
0xE3, 0x97, 0x76, 0xAF, 0xE9, 0xC3, 0x6B, 0x8E,
0xDA, 0xB0, 0x6E, 0xBF, 0x2B, 0xF1, 0x19, 0xB4,
0x95, 0x34, 0x48, 0xE4, 0x37, 0x94, 0x5D, 0x7B,
0x36, 0x5F, 0x65, 0x53, 0x07, 0xE2, 0x89, 0x11,
0x98, 0x85, 0xD9, 0x12, 0xC1, 0x9D, 0x84, 0xEC,
0xA4, 0xD4, 0x88, 0xB8, 0xFC, 0x2C, 0x79, 0x28,
0xD8, 0xDB, 0xB3, 0x1E, 0xA2, 0xF9, 0xD0, 0x44,
0xD7, 0xD6, 0x60, 0xEF, 0x14, 0xF4, 0xF6, 0x31,
0xD2, 0x41, 0x46, 0x67, 0x0A, 0xE1, 0x58, 0x27,
0x43, 0xA3, 0xF8, 0xE0, 0xC8, 0xBA, 0x5A, 0x5C,
0x80, 0x6C, 0xC6, 0xF2, 0xE8, 0xAD, 0x7D, 0x04,
0x0D, 0xB9, 0x3C, 0xC2, 0x25, 0xBD, 0x49, 0x63,
0x8C, 0x9F, 0x51, 0xCE, 0x20, 0xC5, 0xA1, 0x50,
0x92, 0x2D, 0xDD, 0xBC, 0x8D, 0x4F, 0x9A, 0x71,
0x2F, 0x30, 0x1D, 0x73, 0x39, 0x13, 0xFB, 0x1A,
0xCB, 0x24, 0x59, 0xFE, 0x05, 0x96, 0x57, 0x0F,
0x1F, 0xCF, 0x54, 0xBE, 0xF5, 0x06, 0x1B, 0xB2,
0x6D, 0xD3, 0x4D, 0x32, 0x56, 0x21, 0x33, 0x0B,
0x52, 0xE7, 0xAB, 0xEB, 0xA6, 0x74, 0x00, 0x4C,
0xB1, 0x7F, 0x82, 0x99, 0x87, 0x0E, 0x5E, 0xC0,
0x8F, 0xEE, 0x6F, 0x55, 0xF3, 0x7E, 0x08, 0x90,
0xFA, 0xB6, 0x64, 0x70, 0x47, 0x4A, 0x17, 0xA7,
0xB5, 0x40, 0x8A, 0x38, 0xE5, 0x68, 0x3E, 0x8B,
0x69, 0xAA, 0x9B, 0x42, 0xA5, 0x10, 0x01, 0x35,
0xFD, 0x61, 0x9E, 0xE6, 0x16, 0x9C, 0x86, 0xED,
0xCD, 0x2E, 0xFF, 0xC4, 0x5B, 0xA0, 0xAE, 0xCC,
0x4B, 0x3B, 0x03, 0xBB, 0x1C, 0x2A, 0xAC, 0x0C,
0x3F, 0x93, 0xC7, 0x72, 0x7A, 0x09, 0x22, 0x3D,
0x45, 0x78, 0xA9, 0xA8, 0xEA, 0xC9, 0x6A, 0xF7,
0x29, 0x91, 0xF0, 0x02, 0x18, 0x3A, 0x4E, 0x7C};

static byte Table3[] = {
0x73, 0x51, 0x95, 0xE1, 0x12, 0xE4, 0xC0, 0x58,
0xEE, 0xF2, 0x08, 0x1B, 0xA9, 0xFA, 0x98, 0x4C,
0xA7, 0x33, 0xE2, 0x1B, 0xA7, 0x6D, 0xF5, 0x30,
0x97, 0x1D, 0xF3, 0x02, 0x60, 0x5A, 0x82, 0x0F,
0x91, 0xD0, 0x9C, 0x10, 0x39, 0x7A, 0x83, 0x85,
0x3B, 0xB2, 0xB8, 0xAE, 0x0C, 0x09, 0x52, 0xEA,
0x1C, 0xE1, 0x8D, 0x66, 0x4F, 0xF3, 0xDA, 0x92,
0x29, 0xB9, 0xD5, 0xC5, 0x77, 0x47, 0x22, 0x53,
0x14, 0xF7, 0xAF, 0x22, 0x64, 0xDF, 0xC6, 0x72,
0x12, 0xF3, 0x75, 0xDA, 0xD7, 0xD7, 0xE5, 0x02,
0x9E, 0xED, 0xDA, 0xDB, 0x4C, 0x47, 0xCE, 0x91,
0x06, 0x06, 0x6D, 0x55, 0x8B, 0x19, 0xC9, 0xEF,
0x8C, 0x80, 0x1A, 0x0E, 0xEE, 0x4B, 0xAB, 0xF2,
0x08, 0x5C, 0xE9, 0x37, 0x26, 0x5E, 0x9A, 0x90,
0x00, 0xF3, 0x0D, 0xB2, 0xA6, 0xA3, 0xF7, 0x26,
0x17, 0x48, 0x88, 0xC9, 0x0E, 0x2C, 0xC9, 0x02,
0xE7, 0x18, 0x05, 0x4B, 0xF3, 0x39, 0xE1, 0x20,
0x02, 0x0D, 0x40, 0xC7, 0xCA, 0xB9, 0x48, 0x30,
0x57, 0x67, 0xCC, 0x06, 0xBF, 0xAC, 0x81, 0x08,
0x24, 0x7A, 0xD4, 0x8B, 0x19, 0x8E, 0xAC, 0xB4,
0x5A, 0x0F, 0x73, 0x13, 0xAC, 0x9E, 0xDA, 0xB6,
0xB8, 0x96, 0x5B, 0x60, 0x88, 0xE1, 0x81, 0x3F,
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